Sonic Mania (Zero Punctuation)

Sonic Mania (Zero Punctuation)


So you may have heard there’s a new Sonic
the Hedgehog game out.
You may also have heard certain people say
that it’s good, slightly inarticulately through
mouths muffled by fursuit fabric and cocks.
But maybe you’re a savvy consumer who recognises
this for the usual beginning of the Sonic
game post-release cycle.
It always starts with the Sonic fans going
“It’s good!
Sonic’s good again!
Fuck you, mum, I was right to paint my tits
blue and wriggle around on the Chesterfield!”
But then as the weeks unfold reality inexorably
sinks into the resistant minds of the public
like a lead weight on a jelly.
“Well, I guess it wasn’t perfect.
Room for some improvement.
Quite a lot of improvement actually.
Still better than Sonic 2006!
Actually you know what let’s just stop talking
about it HOLY SHIT THEY ANNOUNCED ANOTHER
SONIC GAME!
MUM, BUY MORE BLUE PAINT!
THIS’LL BE THE ONE!”
So savvy consumer that you are you’ve come
to me for the brutal lowdown.
Well, first of all there’s definitely something
different about Sonic Mania, which might be
something to do with Sonic Team’s logo being
conspicuous by its absence amid a dense cluster
of developer idents I’d mostly never heard
of, and thus did my subconscious scream out
the words ‘Elevated Fangame.’
Sonic Mania is a deliberately nostalgic sightseeing
tour through several old Sonic Games, which
was also the premise of Sonic Generations,
which did it as part of the Sonic franchise’s
much needed effort to figure out what the
fuck’s been going wrong all these years.
You may recall that Sonic Generations rather
ill-advisedly attempted to celebrate the latter
day Sonic games as well, which came across
like a toddler beaming with pride at you because
they managed to smear a turd all the way across
the playroom wall.
Sonic Mania isn’t making the same mistake
and is only concerning itself with the Sonic
games that can be uncontroversially described
as good.
Unsurprisingly, then, it’s entirely 2D and
looks like a Sega Genesis game.
Still, the commitment on display is admirable.
There are bits and pieces from Sonic 1, 2,
3, And Knuckles, Sonic CD, there’s even a
bit where you have to play a round of Dr.
Robotnik’s Mean Bean Machine, which feels
rather drastically out of place but we made
a pledge to reference every 16-bit Sonic game
and by Tails the fox’s implied second butthole
we’re damn well gonna do it.
The plot is a little bit hard to follow but
anything else might have required the characters
to have spoken dialogue so let’s not mess
with success.
It’s basically the usual arrangement, Dr.
Robotnik steals the magic gems, decides to
individually store them in abstract racing
challenge levels rather than buy a fucking
safe.
He could at least store them in challenge
levels that don’t play to Sonic’s strengths,
like a bake off or a cryptic crossword.
Still, say what you like about Dr. Robotnik,
at least he’s a hands-on employer.
A lot of managers would delegate the boss
fights, but not him.
He wouldn’t ask those kidnapped and enslaved
baby rabbits to show more faith in his contraptions
than he’s prepared to demonstrate.
Anyway, Sonic Mania consists of a handful
of original levels packed alongside faithful
recreations of old ones visited through some
handwavey time travel flappery, albeit jujjed
up with extra features and more elaborate
boss fights.
But this is where the prickly spider of modernity
starts to venture from beneath the comfortable
toilet seat of nostalgia, because a fancy
elaborate multi-stage boss fight is all very
well if the level didn’t have a ten minute
time limit, and we hadn’t already spent nine
minutes of that getting boinged up the wrong
tube over and over again.
See, I don’t remember the ten minute time
limit ever being much of an issue in the original
games, unless you were in the Casino Night
Zone and had a compulsive gambling problem,
but in trying to impress us these extra long
levels have suddenly made it a problem.
The new boss fights are of a more modern style
in that they gleefully piss you about making
you wait for the brief vulnerable moment when
as long as you could reach the buggers you
could bounce on the old boss fights at your
leisure and bring them off with eight well-timed
thrusts.
Besides that it’s an almost totally faithful
recreation of a Genesis Sonic game, but that
being the case, why was I finding it so annoying?
Could it be that a popular retro game from
the 90’s might actually have been more dodgily
designed than we thought and at the time we
were all blinded by lack of alternatives and
its obfuscating air of 90’s ‘tude?
Help me out, here, why exactly was there an
arbitrary ten minute time limit on every level
in the first place?
Was it just because adding an extra digit
to the onscreen timer would’ve been a bridge
too far for the Genesis processor?
I’d like to digress if I may and examine the
old Sonics from which Sonic Mania takes inspiration,
along with several hundred art assets.
The very first Sonic game, Sonic The Hedgehog,
back when he still went by his full name and
before the title of every single game was
the word ‘Sonic’ followed by whatever was
on Sega’s Word of the Day calendar.
Things were a little bit wobbly straight off
because we hadn’t quite come to terms with
the whole ‘gotta go fast’ remit.
It was still a little too mired in the general
standards of what a platformer was, a little
too much accurate jumping in cramped hazardous
tunnels where the only people who gotta go
fast were the profoundly bored with life.
That underwater ruin level in particular was
like having to push a tomato through a tennis
racket.
Sonic 2 and 3 and and Knuckles brought the
going fast and the obligation thereof to the
forefront, you were traversing huge sections
of maps so fast you couldn’t tell where the
fuck you were going and you were afraid to
press anything in case you accidentally jumped
up the dilated exhaust pipe of a giant robotic
arse.
And what lets these games down and by extension
Sonic Mania is that the levels are very annoying
to explore.
Easy to get to the end of, sure, just hold
right and press jump every time you stop going
right.
But if you want to explore, and spoiler alert
you do because that’s how you get the chaos
emeralds and avoid the post-credits screen
with Dr. Robotnik provocatively waving his
bollocks at you, then you have no way of knowing
if a given path will take you to some lovely
secrets or will lock you into a gun barrel
that fires you halfway across the map, through
nine loop-the-loops and the intestinal tract
of a whale before slamming a point of no return
door shut behind you with a great big middle
finger painted on it.
This is one thing the first game got right
– get 50 rings by the end of the level, bam,
secret stage.
Having to find the secret stage is like finding
a speck of lint in a candy floss machine.
Alright, well, before all you fanboys start
impotently tugging at my jumper while making
noises like the last squealy fart of a dying
manatee, yes, the Sonic games are rightly
well regarded for their characteristic style,
the whole drop the rings thing is actually
pretty ingenious design and hauntingly familiar
to those kids who used to get their lunch
trays knocked out of their hands by school
bullies, but that style was definitely papering
over some cracks.
And I wish they’d picked a jump sound effect
that didn’t grate after a while.
Like the sound of a set of bagpipes being
dragged across a chalkboard.

100 thoughts on “Sonic Mania (Zero Punctuation)

  • November 13, 2017 at 7:57 pm
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    I can't even be mad at this guy for having an opinion, he is too damn funny xD

    Reply
  • November 15, 2017 at 6:17 pm
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    I notice all the things he notices! Except I have the exact opposite opinion on pretty much all of them, or at least understand the necessity for certain things to be as they are. Some of his points were also void or just not good points (e.g. surely to find out what's in certain places is the point of exploring? or the fact that mania doesn't reuse art assets, they're recreated and polished, though). Sonic Mania is really the first game I've been familiar with that's had a review and it's made me realise that maybe yahtzee isn't as well researched or making very good points a lot of the time. That said, areas with his opinion are totally fine.

    Reply
  • November 16, 2017 at 8:51 pm
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    2:18

    Yahtzee sits directly on the toilet bowl. I can respect that level of confidence.

    Reply
  • November 18, 2017 at 6:50 pm
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    3:46 Ducati Monster

    Reply
  • November 19, 2017 at 9:07 pm
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    I just ate a roast pork dinner, it was fine.

    …who wants a C4 Jacket?

    Reply
  • November 21, 2017 at 1:11 am
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    I love how robotnik has 2 popsicles for a mustache

    Reply
  • November 21, 2017 at 4:13 am
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    You know what's Sega should have names Sonic forces Sonic forces a big poop out tee-hee-hee

    Reply
  • November 29, 2017 at 11:45 pm
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    Why tihe fuck does anyone Like sonic at all

    Reply
  • December 6, 2017 at 6:19 pm
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    In Sonic Mania's defense, they were contractually obligated to put in older levels.

    Reply
  • December 7, 2017 at 1:06 am
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    I always hated the whole "explore the level for the stages" thing. Sonic 1, as much as I hated it, got that right. No idea why they changed it for Sonic 2 and 3. Or why they brought it back in CD.

    Reply
  • December 10, 2017 at 6:01 am
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    Honest quick question: (and thanks to youtube asinine desgin, i will most likely never get an answer to)
    Why is the ring mechanic ingenious?
    Cause most i hear is how people hate it for how pointless it is, how easy it makes the game, and yadda yadda yadda.

    Reply
  • December 12, 2017 at 10:43 am
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    I laugh so hard at these I forget to hit the like button.

    Reply
  • December 13, 2017 at 12:29 pm
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    "…making noises like the last squeally fart of a dying Manatee." I think it will take a while for me to stop laughing at that.

    Reply
  • December 25, 2017 at 5:43 am
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    Counterpart: https://youtu.be/fgHcCbir84U
    Related: https://youtu.be/TJAGf55cCzg

    Reply
  • December 28, 2017 at 9:02 am
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    Iplafsgsth

    Reply
  • December 28, 2017 at 9:02 am
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    🤓😶🤗💤💩👺

    Reply
  • January 2, 2018 at 5:22 pm
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    I feel very alone every time i say this but i legit believe lost world was the closest 3D sonic has ever come to giving me what i actually want. If they tossed out the parkour and gave me the mechanics from the 3ds version with proper levels and a story that wasn't shit. It would have been a good game. Mechanically that is the sonic that feels the best to play as. I have always hated the boost mechanic in sonic. It should have stayed in its spin off series. The spin dash in lost world was actually good.

    Reply
  • January 3, 2018 at 12:51 am
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    "Mom, buy more blue paint, this will be the one!!"
    Brilliant

    Reply
  • January 4, 2018 at 8:47 pm
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    I think at this point Yahtzee just sucks at Sonic games and just wants to blame the game instead of his own skills

    Reply
  • January 6, 2018 at 11:47 pm
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    Just a note: the mix is bad, which is why I think Yahtz is hating the jump sound so much. I immediately reduced the SFX volume by like 6dB and it all plays a lot better.

    Reply
  • January 9, 2018 at 8:41 pm
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    Fun fact. The reason there was a ten minute timer is because the music didn't loop. If you removed the time limit and played a classic Sonic game the music would stop at the ten minute mark.

    Reply
  • January 22, 2018 at 3:00 am
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    This was trying a little too hard to be negative. I know that's Zero Punctuation's thing, but Idk, it felt a bit forced here.

    Reply
  • January 26, 2018 at 8:05 am
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    And knuckles
    Oh ho ho u..

    Reply
  • February 5, 2018 at 6:11 am
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    Well, it was interesting to hear criticism of the classic Sonic games that amounted to more than "They're not Mario and therefore they suck."

    I mean, EPG and ShayMay (kinda) already did that, but it's nice to hear more.

    Reply
  • February 7, 2018 at 9:21 am
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    Had to give this a like just because of how bitter it's made all the Sonic fans in the comments 😀

    Reply
  • February 8, 2018 at 8:21 pm
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    Where has this been all my life

    Reply
  • February 12, 2018 at 4:10 pm
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    I wonder, how many people aside from me appreciate the irony that an ad longer than the video I'm trying to watch for Metal Gear played before I could watch a Yahtzee video…

    Reply
  • February 14, 2018 at 6:25 pm
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    I'd only consider the OC levels of Mania to be the hard ones. Press Garden and Titanic Monarch are especially difficult. At least in TM, they reset the timer before the boss fight.

    Also, as much as I like the final boss, I like seeing what I'm doing. Even by changing the filters, I couldn't exactly figure out who was where real well.

    Reply
  • February 18, 2018 at 4:30 pm
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    4:10 Pingas and nuts

    Reply
  • February 25, 2018 at 8:52 pm
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    Aww, poor Yahtzee. It's hard to say they actually made a pretty decent Sonic game finally, isn't it?
    (for what they were trying to do, that is. they weren't trying for a brand new game obviously.)

    Reply
  • February 26, 2018 at 5:43 am
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    im sad that I am not able to afford to play some of these new games to broaden my horizons and see what all the hype is about…

    Reply
  • March 2, 2018 at 11:47 am
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    empty complaints as usual

    Reply
  • March 14, 2018 at 7:18 am
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    You’re one to talk, Yahtzee. What’s the deal with you having the audacity to complain of a 10 minute time limit and never once complain about the 5 minute time limit in most Mario games you’ve played?

    Reply
  • March 17, 2018 at 3:56 am
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    Only Yahtzee could complain about the jump sound effect in a video game.

    Reply
  • March 21, 2018 at 8:00 pm
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    himself photograph credit pkvfdup plant offense thick particle scientist neighbor.

    Reply
  • March 24, 2018 at 12:45 pm
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    0:40 Mom buy more blue paint. THIS WILL BE THE ONE!

    Reply
  • April 2, 2018 at 3:01 am
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    Jesus that one ended abruptly.

    Reply
  • April 3, 2018 at 2:19 am
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    Buy more blue paint!!!!!!!

    Reply
  • April 12, 2018 at 5:12 am
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    its videos like this that makes me think Yhatzee is contractually obligated to hate life and all things about it regardless of any actual quality for the sake of still being relevant on the internet.

    Reply
  • April 18, 2018 at 7:37 am
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    no time limit in the patch

    Reply
  • April 30, 2018 at 12:07 am
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    When Sonic Team is so shitty at making Sonic games that fans band together and just remake the old games before Sonic Team discovered cocaine and male prostitutes.

    Reply
  • May 3, 2018 at 6:05 am
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    Man, can't wait until you reupload this video for Sonic Mania Plus.

    Reply
  • May 5, 2018 at 8:24 am
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    It took longer than I should admit to notice robotnik's mustache is orange icepops.

    Reply
  • May 7, 2018 at 2:01 pm
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    3:31

    I T ' S N O U S E

    Reply
  • May 10, 2018 at 8:34 pm
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    "Fur suit fabric and cocks"…it's like Yahtzee's been in my living room on a Saturday night.

    Reply
  • May 13, 2018 at 5:42 pm
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    What the fuck are these metaphors and analogies

    Reply
  • May 14, 2018 at 9:05 am
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    People are going to hate me but, Sonic never had a problem creating good 2D games so whats the big deal.

    Reply
  • May 18, 2018 at 5:52 pm
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    to be honest… sonic games were never good.

    Mania just reminds people of when Sonic Games were actually "games" and not just Fanfics.

    Reply
  • June 3, 2018 at 3:56 am
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    On one hand, listening to Yahtzee speak is always fun. Just sad he never has anything good to say about one of your favorite franchises, though.

    Reply
  • June 10, 2018 at 10:00 pm
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    2:20 holy shit is that the most Australian thing I've ever heard.

    Reply
  • June 22, 2018 at 7:51 pm
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    finally the truth comes out about this game

    Reply
  • June 23, 2018 at 4:49 pm
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    Still holding to the fact I find it ridiculous to be a game journalist is you hate absolutely everything…oh wait, I forgot, Youtube bucks.

    Reply
  • July 6, 2018 at 10:34 pm
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    Where can you find a burger that mixes the smokey and the savory?

    Reply
  • July 12, 2018 at 1:18 am
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    Don't think I've ever gotten past at the most 6 mins

    Reply
  • July 16, 2018 at 4:51 am
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    Glad to know I wasn't the only one who wasted time on the casino stage

    Reply
  • July 18, 2018 at 1:01 am
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    Oi, after the last update you can turn off the time limit. Neat.

    Reply
  • August 10, 2018 at 4:56 am
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    Um. To be fair he didn't say he didn't like it he was just pointing out flaws

    Reply
  • September 4, 2018 at 5:42 pm
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    LOL 🙂

    Reply
  • September 5, 2018 at 12:44 pm
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    I had fun with Sonic Mania. It's no Mega Man X, but it was alright. Certainly better than anything Sonic Team has done since the 90s.

    Reply
  • September 19, 2018 at 3:39 am
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    The secret levels aren't terribly hard to find early. Check around drops and up springs mostly and you'll find a ton of them early.

    Reply
  • September 22, 2018 at 10:08 am
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    "We didn't learn anything in twenty years" was actually what I didn't like about Sonic Mania. There are a handful of things that consistently piss me off about the old games, like having to come to a total fucking stop to spin-dash when you're not moving fast enough up a hill, and I was hoping they'd actually do something about it rather than go out of their way to re-create it. It also pays too much lip-service to Sonic CD, which was a terrible game except for like, two stages total.

    But whatever, Mania's still mostly good. Mostly.

    Reply
  • September 26, 2018 at 2:50 am
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    sonic mania may be one of the best games ever

    Reply
  • October 5, 2018 at 11:34 am
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    There was a countdown timer?!!!

    Reply
  • October 10, 2018 at 4:20 pm
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    Holy shit, the comments! So many whiny/bitchy/butthurt fanboys.

    Reply
  • October 14, 2018 at 10:23 pm
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    What I never got was that all these old games were all about getting a high score but you could never save them.

    Reply
  • October 25, 2018 at 2:53 pm
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    Just noticed Eggnan’s moustache is two popsicles.

    Reply
  • October 30, 2018 at 10:47 pm
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    My two cents. The only Sonic game for the Genesis I enjoyed was Sonic 3 & Knuckles because of the large levels that had you explore. Most of the time, the time limit wasn't a problem because the levels in that game were designed with multiple paths that each took roughly the same amount of time to run through. This made the game fun to replay through many times.

    The only level that truly had a tight time limit was Sandopolis Zone, and I believe this is by design because there is only one path through each act. However, the level layout gave it the illusion of a maze.

    That being said, the levels were well designed for the hardware limitations provided by the Genesis. The designers found a sweet spot for stage design: large, but allowed plenty of time to explore and reach the end within the time limit. If the stage designers of Sonic Mania wanted large levels, they should have provided more time to allow the player to explore them.

    Reply
  • November 24, 2018 at 8:16 pm
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    You can turn of the time limit, by the way.

    Reply
  • December 6, 2018 at 3:37 pm
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    Thank you for calling him by his real name. He will always be Robotnik. Fuck you fight me.

    Reply
  • December 7, 2018 at 11:17 am
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    I haven’t discovered any major bugs yet, but I found that if u have knuckles glide at the very top of a ledge, he sometimes bounces off of it while still in the gliding pose, in a way that (much like Yahtzee and shooting scientists legs to watch them jiggle) I find cute. Boing! And of course, it’s always a joy to watch Tails desperately try to spawn and keep up with you when zooming around the level (in particular, that part where you get bounced back and forth between satellite dishes seems to make him really freak out).

    Reply
  • December 15, 2018 at 2:43 pm
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    How can Yahtzee make me so excited to watch a rant about a game i've never even heard of? This guy is seriously a comedic genius

    Reply
  • December 18, 2018 at 6:59 am
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    I’m glad you call it a chesterfield

    Reply
  • December 22, 2018 at 7:18 pm
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    The cryptic crossword at 1:55 solves to wanker. Nice touch.

    Reply
  • January 3, 2019 at 4:49 pm
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    Yahtzee is a Classic Sonic whore in his other reviews, yet here it's kinda obvious that he ran out of things to hate on because this game was created exactly for him. So he just starts talking about anything he can possibly criticize and then goes back go bash the games that he lauded as being the only good Sonic games.

    Yahtzee, you are a strange man.

    Reply
  • January 6, 2019 at 8:18 pm
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    1:58 "wanker"

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  • January 9, 2019 at 7:23 am
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    I'm really confused. How on earth did Yahtzee incur the wrath of the 10 minute timer? I ran into like, one level that came close to that. And i'm not even very good at sonic

    Reply
  • January 14, 2019 at 4:17 am
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    The cryptic solution is Wanker, lmao

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  • January 27, 2019 at 2:06 am
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    I couldn't disagree more with this guy lmao.

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  • January 29, 2019 at 2:16 am
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    So can we agree that a good sonic game could be made if they focused on the 2d aspect. Imagine shovel knight with an emphasis on speed. Less precise platforming and maybe a broader movepool to increase choices in enemy/environmental interactions. Sonic goes fast. So they need to work off that. Precision jumps, exploring, back tracking; those aren't fun to do fast. Sonic could play like a fucking rollercoaster for all I care as long as I had something to do with all his speed besides watch him go. Maybe more running based attacks? Maybe more hills that can only be climbed with enough speed, otherwise you'll have to take a different path. It can be done.

    Reply
  • January 30, 2019 at 1:04 am
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    4:25 Eh, personally I didn’t like the old way to get to the special stages. It was always nerve-wracking and tedious trying to scrap up every coin you can find, while avoiding anything that can send you flying.

    Even when you did get 50 coins, there’s still an off chance of you missing the special stage. Sometimes I’d end up running past it, and off screen, only to be forced to continue onwards when I attempted to jump back into it. It definitely didn’t help that the special stages were all clustered in terms of controls. Here I felt that Sonic 2 did it better with the 50 rings thing.

    Reply
  • February 20, 2019 at 8:06 pm
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    I gave up during the Flying Battery Zone boss. Cheap bullshit boss. After doing some research of the bosses to come later, I'm glad.

    Reply
  • February 24, 2019 at 3:59 pm
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    MOM, BUY MORE BLUE PAINT, tHiS'lL bE tHe OnE!!

    Reply
  • March 2, 2019 at 10:04 pm
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    Love the bit about Dr Robotnik being a hands on employer 😂 amazing how all these years later he’s still funny as hell 👍🏻

    Reply
  • March 29, 2019 at 11:46 am
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    You can turn off the time limit in the stage select section, but it's pretty easy to miss and you've got to turn it off every single time you boot the game up. Pain in the arse is what that is.

    Reply
  • April 3, 2019 at 3:41 am
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    something tells me you just suck at Sonic games

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  • April 3, 2019 at 4:34 am
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    The time limit was 10 minutes? I remember the "oh fuck oh fuck oh fuck" countdown once or twice but never payed much attention to the time.

    Reply
  • April 12, 2019 at 7:20 pm
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    Put this to 2x speed

    Reply
  • May 1, 2019 at 1:29 am
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    Anyone else looking for Sonic and quality in the same instance after that live-action trailer.

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  • May 5, 2019 at 8:13 pm
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    Ja grajem w gry sonica nie sonic mania nie sonic forcessq💩💤

    Reply
  • May 5, 2019 at 10:20 pm
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    That desperation in "mom, this will be the one!" ChefKiss.gif

    Reply
  • May 12, 2019 at 6:59 am
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    Tails' implied second butthole? That's not a thought I'd ever have or even care to have but you've gone and put your weird thought in my mind. Thanks. 😡

    Reply
  • May 12, 2019 at 7:01 am
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    There's an unusual focus on buttholes, even for Yahtzee.

    Reply
  • May 24, 2019 at 7:09 pm
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    Could you do a clone console episode?
    Specially about the portable ones.

    Reply
  • June 5, 2019 at 8:02 pm
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    I totally lost it at the ice cream moustache hahaha

    Reply
  • June 9, 2019 at 6:12 am
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    "But this is where the prickly spider of modernity starts to venture from beneath the comfortable toilet seat of nostalgia." 10/10 analogy!

    Reply
  • July 12, 2019 at 2:51 am
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    Bluntly, the time limit is only there to move things along. Without it, players like to check literally everywhere to see if they missed anything.

    Reply
  • July 16, 2019 at 4:42 am
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    Finally a good sonic game after 3. What will yahtzee have to say I wonder?

    Well, for a ZP episode that was actually pretty kind.

    Reply
  • July 22, 2019 at 8:28 pm
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    I like how your intro can conveniently be skipped via 10 second skip

    Reply
  • August 5, 2019 at 7:48 pm
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    THIS’LLBETHEONE!!!!!!! 🤣🤣🤣🤣

    Reply
  • August 9, 2019 at 5:08 am
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    Fan game done right.
    Like hunt down the Freeman but not really.

    Reply

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