Narrated D&D Story: The First Time I Kicked Out A Player From A Session

Narrated D&D Story: The First Time I Kicked Out A Player From A Session


[Channel Teaser]
The First Time I Kicked Out A Player From
A Session
A couple years ago, after a long D&D drought,
I opened a public game at my FLGS, a pirate,
survival, island adventure game.
There were a couple problem players, but no
one like Sam.
“No evil characters,” I said.
“All right,” everyone agreed.
Everyone was seated at the table in the back
of the game store.
Excited faces eager to play looked at me to
begin.
This is how session one began.
Sam was playing a female Droven Rogue.
“You’re on a ship,” I said.
“It’s storming.
Captain Jenson–“
“You know that’s not how that works, right?”
asked Sam.
“What?”
I said.
“You can’t have a Captain who’s an Ensign.”
“JENson.
JENSON,” I said.
Sam looked at me with something like contempt.
We continued.
“Captain Jenson is yelling at you all over
the crash of the waves and pelt of the rain
that this is no ordinary storm.”
“‘If you lubbers have a drop of salt in
your veins, your help might mean the difference
between life and death!’
As he speaks, the sea begins to swell off
the starboard side.
A glistening form arises–” Sam interrupted,
rolling his eyes and letting out a loud groan.
“A kraken, seriously?
Seriously?”
I glare.
“Yes.
A glistening octopus-like creature half as
big as the ship rises from the depths and
lashes the ship’s deck with its taloned tentacles.”
The players leap to defend the ship, except
for Sam.
“I’m not getting paid for this.
This is the sailors’ job,” he says.
I inform Sam that his character is aware that
her involvement in the battle is a matter
of her own survival.
He finally gives in, firing a hand crossbow
at tentacles that are not engaged by allies,
never triggering the Rogue’s sneak attack
dice and getting pissed off that he’s never
doing anything impactful.
The rest of the party attacks the Kraken with
the ship’s crew desperately trying to defend
the ship against the onslaught of tentacles.
It lashes out tearing boards from the ship’s
hull; it trumpets out a high pitched scream
as it knows it will soon be devouring its
prey.
Sam fires off a shot from his hand crossbow,
lazily rolling his dice and his eyes.
The ship begins to list heavily to the starboard
side.
The party focuses on the largest tentacles
wrapped around the ship, managing to sever
one of them.
The kraken screams again but this time in
agony.
Slick, oily blood pours out of the severed
tentacle and the kraken retreats beneath the
waves.
But the ship is beyond repair and eventually
wrecks.
The players manage to swim to shore, soaking
wet but still alive.
They spend the next few days interacting with
the nearby prison colony, during which time
I discovered Sam’s character was in fact Chaotic
Evil and had no Background.
“What’s the point of a background?”
Sam asked.
“I don’t need one.”
I informed him it gave his character several
of her skills, as well as being, you know,
the way a character hooks into the game world.
“Whatever,” he said.
If this had been a private game, I might have
kicked Sam out right there.
Had this been a public game I had run today,
I certainly would have kicked him out then.
But this was a public game, intended for me
to get to know players new to me so I could
invite the good ones to a later, private game,
and I had never kicked someone out before,
so I foolishly let Sam continue playing.
Sam later tried to steal the MacGuffin from
an NPC, failing to beat the Perception rolls
of literally the entire party who were staring
at it at the time, and became further pissed
off at his inability to do anything.
He kept doing things like that throughout
the next three sessions, selfish things that
ignored how the rules actually worked and
just assuming he would succeed at anything
his character attempted.
He eventually became bored with playing the
game in general and would take to walking
over to the Magic players when it wasn’t his
turn in combat.
He seemed to think it inconceivable that enemies
would attack his character while he wasn’t
at the table, and yelled at the Cleric for
not Healing Word-ing his character every time
she dropped as a result of being a frontline
Assassin Rogue.
The final straw came when the party entered
the final room of a dungeon, finding the mummified
corpse of a gigantic vampire bat god tied
down with golden chains.
The party knew by this point that it was imperative
they keep the god contained, but that if they
solved the puzzle of the room, they could
extract the treasure it was guarding without
breaking the chains.
After a couple minutes of the party engaging
the puzzle, Sam’s character grabbed a magic
sacrificial knife and deliberately severed
the lynchpin of the trap, freeing the god.
A mad escape dash out of a collapsing temple
later, Sam’s character looked up at the mummy
bat god flying through the sky and asked if
the god would give him any prize for freeing
it.
When I said no, Sam became incensed and left
the table to watch the Magic players for the
rest of the session.
As soon as Sam left, the party decided they
would fight the vampire bat god and hopefully
redeem themselves from having been associated
with freeing it in the first place.
I decided that since it had been imprisoned
for so long that it was still weak and slowly
regaining its strength.
The party needed a win and honestly so did
I.
They rolled exceptionally well for initiative
and began to pelt the gigantic vampire bat
with arrows which weren’t doing a whole
lot except for make it mad.
It flew around in a wide arc and dove downward,
picking up speed.
The party’s barbarian planted his feet and
spread his arms wide, standing directly in
the bat’s path.
“I’m going to grapple it.”
“Alright, it’s going to be–”
A natural 20.
The vampire bat opened its mouth wide ready
to swallow the barbarian whole, massive fangs
gleamed in the sunlight.
It slammed into the barbarian, driving him
backward through the sand, but he kept his
feet beneath him.
He grabbed the bat by the two massive fangs
and used the bat’s own momentum against
it; he twisted, slamming the bat into the
sand.
The party descended on the bat god like a
swarm of ants that had managed to take down
a wasp.
They chopped it into dust and took its fangs
as a trophy.
The party cheered and laughed.
This was the first time during the session
that everyone seemed to be having a genuinely
good time.
Sam glanced over from the card tables and
came back as everyone was packing their things.
I asked him if he was planning on coming back
to the game the next session.
He said yes.
I asked him not to come back.
As Sam was my roommate, it was an awkward
drive home.
I don’t think it’s fair to tell this story
without a little backstory–Sam has about
ten years D&D seniority on me.
Back in the day, he and a bunch of other local
jerks played some incredibly adversarial D&D
where the DM tried his best to slaughter the
players and the players did their best to
tweak, twist, and warp the fabric of the rules
to beat him back.
I didn’t know this until after this whole
incident (and heard it all from another of
the players in his old group) but apparently,
back in the 3.5 day, that’s just how they
played the game.
Sam and I effectively had different expectations
out of the game, and at that point I wasn’t
using session zeroes.
In addition to this, Sam was at this point
trying to balance working second shift while
having a social life during the day.
This isn’t an excuse, but this also wasn’t
how Sam acted as a matter of course.
When I confronted Sam about his behavior in
game and asked him to leave, he said it hurt
a lot, but he didn’t blow up or have a fit
of rage.
He said he was sorry and to my surprise didn’t
ask to be allowed back in the game, but asked
for another chance to prove he could be a
good player in the future.
I said sure.
We haven’t played D&D together since, and
we’re not roommates any more, but Sam and
I are still friends.
He’s a selfless and honest person, and I love
watching anime and going on hikes and stuff
with him, but I know better now than to play
competitive games with him.
Did Sam deserve to be kicked out?
Do I hear a yes, or a hell yes?
Regardless, his backstory does explain some
things, if not justifying them.
Have you ever had a player like Sam in your
party?
How did you and the group handle it?
Please let us know and comment below!
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100 thoughts on “Narrated D&D Story: The First Time I Kicked Out A Player From A Session

  • October 16, 2019 at 9:09 pm
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    The worst I've had was my very first campaign. I'd never played TTRPGs before, but bought an off-brand system on a whim, and ran the game. I'd only read the rules, and didn't know the culture at all. I got the players through some coworkers' friends, plus the game dev himself, which was cool. They were a good group, and a major reason I still run games.
    But this one guy. Swore he'd been playing for years, had lots of experience at different tables, and was a stable, level-headed person at work. Once he got to the table, though… No social skills. He'd break into rp moments with combat attacks, try to cast magic that he didn't have, just… All over the place. He even resorted to literally working his way down the character sheet's abilities without reason or purpose. If it was written down and he hadn't spoken in five or six minutes, he'd cut in.
    But the worst part? He was honestly trying. I ended up having a pre-game talk with him before every session, trying to work out issues. And it would work for that session. But for every problem fixed, another would reappear.
    In the end, I tied up loose ends and wrapped the campaign early. I didn't know jack about how to end a campaign, but I could finish a story, and everyone seemed happy.
    We took a couple months break, and just… Didn't invite the guy to the next one. Rough, maybe even mean, but I just didn't have it in me to boot him for honest ineptitude.

    Reply
  • October 16, 2019 at 9:17 pm
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    They should have tried to talk to Sam about it first at least, give him a warning, that's my opinion at least

    Reply
  • October 16, 2019 at 9:18 pm
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    I start my very first DnD campaign this Sunday. 7 friends, 4 of them without experience. I just hope to get into that situation….

    Reply
  • October 16, 2019 at 9:30 pm
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    I have no problem letting any players join the session as long as they don’t combat me if I’m the dungeon master or any other players to much unless they have good reason to.

    Reply
  • October 16, 2019 at 9:31 pm
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    if "Sam" was a 'Rondo' in one of my games he would have been out almost immediately. "If your not having fun, leave. so everyone else can." <-(ive actually said this to someone)
    but given the connection to the DM, i would have hesitated and drawn it out as well. i don't blame him one bit for that. but i would have killed his character the second he left the table.
    i also don't blame the DM for asking him to not come back. he argued with the DM, Ignored character creation restrictions, played poorly and complained he wasn't contributing, AND WALKED AWAY FROM THE TABLE. Worst of all, he did all that And Was a Seasoned Player! Dm asked him not to rerun, I say, Good for that Dm!

    Reply
  • October 16, 2019 at 9:31 pm
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    A Drow rouge being chaotic evil? Who would of thought! Lol. Not that I don't feel sympathy for the GM or the rest of the players, but people really need to start seeing the signs. Never. Trust. The. Rouge.

    Reply
  • October 16, 2019 at 9:32 pm
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    "A pirate island adventure…" and you say "no evil characters"…
    Let me Cosplay Blackbeard in D&D

    Reply
  • October 16, 2019 at 9:34 pm
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    At least he's a good person outside of game. It just seemed like, he was having trouble adjusting to having dm that wasn't tormenting him

    Reply
  • October 16, 2019 at 9:34 pm
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    Another story that could have probably been prevented with a session zero…

    Reply
  • October 16, 2019 at 9:38 pm
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    You said no evil characters thus i dont kill off evil characters . They simply become npc characters. As all evil characters are npc in such a game.

    Reply
  • October 16, 2019 at 9:39 pm
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    Likes watching anime, and going on hikes with his "roommate." OK…

    Reply
  • October 16, 2019 at 9:41 pm
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    HIS character knows this is in HER best interest. First warning sign. He likely would've played her as a stripper thief. Gender swapping is often a warning sign of a problem player.

    Further in, shocking I was correct he played a rogue. Typical.

    Reply
  • October 16, 2019 at 9:53 pm
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    he was guilty of a few major breaches in etiquette. 1 When the dungeon master tells you no evil characters you don't come to the table with an evil character on your sheet. 2 You don't walk away from the table in the middle of a combat encounter to go watch somebody else's game. 3 You don't sabotage the party evil character or not. 4 Don't be disrespectful to your DM in the other players. 5 Last but not least never assume how the game is going to go with new people because everyone runs plays the game a little differently and side note people need to stop treating DND as a competitive game it is not. it is a Cooperative game.

    Reply
  • October 16, 2019 at 9:53 pm
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    I'm actually one of those 'kill the party' GMs, but its not an outright "I will do everything to screw you over" and more a "I'm not going to hold back nor will I be gentle". I usually only run for experienced parties or at least a party with at least two players who can grant advice and offer a leadership role. Its how I was brought into D&D and just how I've always played. If someone screws up (In character), they pay for the screwup (in character). And I've always been open and honest about this fact with my players and warn them ahead of time that I do not pull punches and my enemies will play to their intelligence or wisdom scores.

    Reply
  • October 16, 2019 at 10:14 pm
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    Thanks so much for narrating this!

    Frequently Posted Comments:

    1. "Droven" is an adjective describing something Drow-ish.

    2. Yes, I should probably have talked to Sam before things got to this point. I was an even more immature person then than I am now.

    3. I understand 3.5 != adversarial gaming. I worded the OP poorly. I just meant that this particular 3.5 group played adversarially back in the day.

    3.5. Sam and I are no longer gay lovers, but anything can happen if you believe hard enough.

    4. I did talk to Sam a few times over the course of the game about cooperating more. This wasn't included in the OP because frankly it makes the story less dramatic.

    5. IRL the name was pronounced "yensun," not "jensun."

    If you want to hear the sheer insanity of my current, awesome players, check out the actual play of our current campaign: https://www.youtube.com/playlist?list=PL7C8TBfo3nIPXu_ZE_Sw-SJIZwOLSnh-R

    (Audio quality gets better as it goes on!)

    Reply
  • October 16, 2019 at 10:16 pm
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    I dm for 5 people. 4 guys around 30 years old and my 11 year old daughter. I've stopped the session to talk to my daughter about calming down and how if she doesnt stop interrupting people she will get kicked out of the group for rudeness. She's decently mature for her age and understood and hasn't done that since

    Reply
  • October 16, 2019 at 10:27 pm
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    Your backstory also hints at your favorite play style and suggests content.It's actually a call out point if the DM demands story respect without backstory respect.

    Reply
  • October 16, 2019 at 10:31 pm
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    We had a player who kept on trying to kill party members or betray them. Last time he did we all attacked him. Then we used his skull as a soccer ball and I cut off his hands so I could create zombie hands. He tried to redeem himself so we had a necromancer bring him back to life as a boss fight.

    Reply
  • October 16, 2019 at 10:34 pm
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    Wow
    Yes had a player like that years ago. I took his character sheet and told him a large thumb came from out of the clouds and crushed him to death. The thumb of god. Ya I killed him .

    Reply
  • October 16, 2019 at 10:48 pm
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    Anyone else notice youtube turns on subtitles randomly between videos?

    Reply
  • October 16, 2019 at 11:20 pm
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    " Back" In 3.5 days!? Lol God I'm old. When i say "back" i mean Advanced D&D in the 90s lol

    Reply
  • October 16, 2019 at 11:22 pm
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    As described the problem is that they have different views on how to play the game and what the goal of the game is.
    They just don't fit together at a dnd table.

    Reply
  • October 16, 2019 at 11:43 pm
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    God this reminds me of one of the first games i ever GMd. We were playing a modified deathwatch game using homebrew rules to make everything 30k. Initially it wasnt bad and most of the lads were pretty cool (we had something like 7 or so players) over about 3 sessions due to time commitments and new players deciding they wernt a fan of the system (totally fair deathwatch can get really annoying) we went down to 5 regulars. And wow i can honestly say i dont think ive ever had a worse group, one guy was a hard core power player that did everything he could to max out his PC (to the point he was taking on party level encounters by himself), one of them was just a psycho going off on anyone for anything when i wasnt around (going so far as to cuss out 2 players for discussing where an ammo pack went), another was just so self centered it was insane to the point hed take in game discussion with NPCs as irl insults and threats, the last too wernt nearly as bad and were honestly nice people but the combination of me as a new GM learing the ropes and our problem players made me totally burnt out for the longest time on a hobby i love.

    Reply
  • October 16, 2019 at 11:45 pm
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    I find it hilarious that the player who didn’t believe in backgrounds had a background that explains everything wrong with his character.

    Reply
  • October 16, 2019 at 11:51 pm
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    I would never condone that behavior at my table. However, rather than just asking him to not come back I would have talked to him and asked him if he could ease up a bit. I’ve played sessions where the DM was trying to do damage to the PCs before. While it is fun, it’s definitely not for everyone and tempers can run high if expectations aren’t set. Back in pathfinder me and my best friend almost got into a fist fight cause we let our outside tempers interfere with the game and the DM had to chastise us. We are a little too similar and that sometimes led us to butt heads back then. We are a lot better now. We were also new to dnd and hadn’t grasped the idea of what happens on the table stays on the table.
    The point I’m trying to make is that he was right for asking Sam to leave, however I think he should have offered to give him one more chance when Sam showed that he could be courteous about this. As the DM he should communicate his intentions to his players before asking them to leave.

    Reply
  • October 17, 2019 at 12:18 am
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    A person in my group tried to sniff everything. Doors, floors, even people. My friends wanted to attack him, but he was using another member's character who was temporarily absent for the session. My DM did try to reason with him, which surprisingly worked. But he left afterwards.

    Reply
  • October 17, 2019 at 12:36 am
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    I think yes he deserved it but not a hell yes because of how well he handled being asked not to join again

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  • October 17, 2019 at 12:42 am
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    It's a gigantic hell yes sir. Out of all the different groups I've been apart of in all my years of playing D&D; we've only had 4 players kicked out before

    Reply
  • October 17, 2019 at 1:29 am
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    How do you recieve these stories? Im currently in a dnd campaign thats stretched over two years (with two active campaigns in the same universe one good and one evil). Itd be cool to send a story of my own and see if it makes it lol.

    Reply
  • October 17, 2019 at 1:30 am
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    Honestly, it doesn't matter what your expectations of the game are as an individual player, if you very obviously don't mesh with the group. It's fairly easy to see when you're being the only asshole, as compared to the entire group (DM included) being intentionally adversarial.

    Reply
  • October 17, 2019 at 2:00 am
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    Bro sounds like a nightmare.

    Reply
  • October 17, 2019 at 2:06 am
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    Is it common to not allow people to be evil? I am currently playing my first campaign with some friends and we have two evil players. It has made the story really interesting and we always joke about how they’re going to kill our characters. But I’ve heard a lot in these stories that people ban evil players, I don’t really see why.

    Reply
  • October 17, 2019 at 2:37 am
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    The DM sets the rules, the players follow them. Unless the DM is a homicidal control freak, it works out fine – the way I look at it, the best DMs work together with their players to tell a great story.

    I would have had a swarm of Sahuagin swarm the deck nearest his character while a tentacle attacked her, incapacitate her, had them disappear and had the party decide on whether they were going to try to find a way to locate and rescue her, or give her up for lost and continue on their journey.

    If he complained, I would have told him that I thought he was bored, so I stepped it up a notch – if he had kept his mouth shut and followed the rules I laid out, he’d be with the rest of the party right now.

    Reply
  • October 17, 2019 at 2:39 am
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    While he was a dick about it, he's used to cutthroat 3.5 D&D. Yes to being kicked out but also yes for another chance with him being more co-operative.

    Reply
  • October 17, 2019 at 2:49 am
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    How the player acted yes he deserved it however it’s dms fault he didn’t set clear expectations about the game beforehand

    Reply
  • October 17, 2019 at 2:57 am
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    It was the first time I had ever DMed. We were playing a HEAVILY bastardized version of 3.5, as I was the only one who'd played before. Our party was pretty much as stock standard as it got. We were all friends, most of the players were actually in very high level computer classes together. If there was any outsider to this group, it was me. Now, the player in question, we'll call him Tommy, was something of a problem child. He was the paladin, and was something of the archetypal lawful-stupid (more like chaotic-stupid).

    We played for about 5 hours, and took a break just after hour 3 for water, and those that smoked cigarettes to go light up outside. The ranger, sorceress, barbarian, and rogue came up to me and asked if they could have PCs fight. Me being young and VERY stupid (now just regular stupid, so I am least learning something), said sure. After that, the Tommy and our friend who made a joke character (we'll call him Orphan, because that was the character's name and class, joking on the fact an adventurer never has parents), come up to me asking about the same thing. Again, I said sure.

    So we come back in, the party is fighting a half-elf/half-dragon abomination and it's elvish guards. Our other barbarian picks up his twin brother, and javelin throws him into the heart of the beast, killing it. Now is when Tommy and Orphan strike at the Ranger, who they miss. The fight goes a round, and I realize that this can end very poorly. Naturally I make sure everyone is willing to accept whatever the dice show them on this combat. Everyone agrees.

    I'll save a rather lack luster story from going on for literal pages, but Tommy dies, Orphan pulls a Benedict Arnold and is the one to kill Tommy's paladin. Tommy is actually pretty chill about it at first, laughing at the situation, as ya do. I figured everything was fine. As the night comes to an end, Tommy asks if he can bring some friends next time. Being excited I said sure. This. Was. A. ***HUGE***. Mistake.

    About three weeks later he rolls up with 9 or 10 other people, whom I have to rapidly improvise a ton of stuff for. I had told Tommy that he could raise a force of hell warriors to help him fight the party. So I begin the session with our main cast, who had gotten two of the people to balance things out. Within the first hour, Tommy, and about half his cohort, up and leave. Never saw most of them again.

    Now, that is just rude, but fine. Well, not fine. He just stranded six people with us. We sorted things out as best we could, which involved an awkward moment of having to fit something like 11 people in a 2 bedroom house. When we saw Tommy that next Monday, he was pissed. Why? My memory on that is a bit fuzzy, but he basically flipped out that some of the players chose the ranger over him. Never mind that the tactically smart thing when there is a dedicated 4 v. 2 is to side with the 4. He was going farther than that, and a lot of what he said to the lot of us that went to school together would make no sense unless you knew us. Ultimately, I asked our group to decide. It is the only time I've gotten them to all agree fully on one thing; Tommy was banned from our group.

    That group is long since disbanded, and we all are much better players. But it is one of those things I hope never happens to any DM. I still allow PvP, but only as a one-off thing and only if both sides agree to accept the results if it is part of the campaign and there is good story reason to it (I had two of my players be princes, and once news of their father's passing, plotted against one another and it eventually came to blows. I find having all would-be-combatants involved in one chat to talk things through from the start helps).

    Reply
  • October 17, 2019 at 3:16 am
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    Hard to listen to this one. My name is Sam and you said nearly 75 tines. All my local play has taught me not to play with those that play 3.5. Just play different than 5e players.

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  • October 17, 2019 at 3:18 am
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    …D&D "drot" or drought? :15

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  • October 17, 2019 at 3:35 am
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    I think, if a player has to be removed from a campaign, for behavioral or other reasons, it must be justified IN GAME.
    In this instance, it would have been easy to, after the Bat-God fight, to have the other players turn the Rouge in as the culprit responsible for freeing the evil deity. Since the player refused a background, it could even be revealed after a small Investigation that the drow was the last cultist of the sect that worshiped the now-slain monstrosity. It would put a nice bow on the entire story arc.

    Reply
  • October 17, 2019 at 4:00 am
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    My biggest problem with the group I'm playing with currently is that is that on of the players always makes the most over poweredly annoying characters possible. And it's no fun not being able to do anything so I'm also forced to make over powered characters which also isn't the funnest thing to do

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  • October 17, 2019 at 4:10 am
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    Saying that’s how 3.5 worked is a bit of a disservice to the edition. You can chalk that up to bad dms

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  • October 17, 2019 at 4:16 am
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    I think San need to relearn how to play for fun.

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  • October 17, 2019 at 5:14 am
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    If i wanted to play a evil pc in a good pc game would a acceptable part of his character motivation be seeking redemption for serving a evil master?

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  • October 17, 2019 at 5:16 am
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    So you're saying you were aware that all the people who had given you their time and attention and trust were miserable for weeks on end, and you were aware of that, and you ignored that, and focused your energy in life on the biggest d-bag you could find instead.

    Duly noted.

    (Not that we haven't all had some experience of this in life – just some perspective to weigh carefully, though.)

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  • October 17, 2019 at 5:38 am
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    I also started in 3.0
    And it was also a constant battle of DM vs Players arguing.
    The challenge now is to get those 'ol players to work with the DM instead of against them.

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  • October 17, 2019 at 5:43 am
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    I mean, it seemed like it didn't have any real interest in playing anyway, so yeah I'd say he deserved it.

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  • October 17, 2019 at 5:44 am
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    I get where Sam is coming from, and as a young DM I would have given him a second chance because of his explanation, and I would try to tweak the way I DM- not for the whole group but for him, so that he too can enjoy playing the game. I would definitely require at LEAST a background from him though so I can give him something to work with in the campaign. His character should be invested in something after all- otherwise what’s the point in being in an adventure other than to adventure?

    Reply
  • October 17, 2019 at 5:46 am
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    I hate how he says No Evil characters I hate being obligated to just play Heroes one sided games feels like it takes a lot of freedom out of the game I like heaven open options where I can make whatever kind of character I want and I always have to be the hero doing the good stuff but if I want to slaughter a few people and robbed a few places it's okay

    Reply
  • October 17, 2019 at 5:48 am
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    This reminds me of one of these stories posted a few days ago on this channel, where a player ended up banning Evil aligned characters from his game. There was a lot of negative feedback but honestly, I can understand it. In my experience, the vast majority of players want a fun, adventurous romp and to work as a team, even if their contribution to the team is quirky. On the flip side, though I've heard a million times that an Evil character can be played well.. that doesn't seem to be the case most the time. More often than not, it seems like Evil players ultimately just want an excuse to eventually center the game on themselves, "win" against the other players, and generally just have "fun" by ruining the game for everyone else.

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  • October 17, 2019 at 5:49 am
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    Not understanding the Ensign thing

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  • October 17, 2019 at 6:36 am
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    JenSON. JENSON. I'm wheezing

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  • October 17, 2019 at 7:07 am
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    "No evil characters" that has to be the dumbest rule I have ever seen in dnd

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  • October 17, 2019 at 7:19 am
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    "Did Sam deserve to be kicked out" no "do I hear a yes or a hell yes" NO.

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  • October 17, 2019 at 8:14 am
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    Sam remembered when D&D used to be fun. I don't blame him for being bored to death with a DM that is afraid kill and injure the players. I mean what is the point of playing when all the DM is doing story telling and there isn't any risk at all.

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  • October 17, 2019 at 9:37 am
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    I know this story is about the kicked out player, but can we talk about the Barbarian that grappled more or less the demonic form of Dracula into the dirt?

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  • October 17, 2019 at 11:29 am
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    I ended up with a whole group like Sam that had learned to play from the classic "Killer DM" and they carried over all the bad habits they had picked up from that. Min/maxing. gaming the system, expecting the DM to kill them all off. I had to wean them off all that and more.

    As for kicking Sam fro the group. Considering he was making the experience for the others not fun, and was not heeding advice or warnings. Yes. That was the appropriate move.

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  • October 17, 2019 at 11:42 am
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    Sam seems like an okay kinda person. Strung out by their hours, and respectable of the DMs choice to remove them. As far as problem players go, they are a unicorn.

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  • October 17, 2019 at 11:43 am
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    Is anyone shocked that Sam turned out to be an anime fan?

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  • October 17, 2019 at 11:48 am
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    Ah… The evil for the sake of evil…
    I had someone like that…

    There was a Villian who tried to charm my local edge Lord to leave the party… The player willingly failed the will save, and to everyone surprise Went on to brutally murder the Bard (me).

    The badguy was only trying to disband the party by sowing distrust, and the guy took the excuse to cause a TPK

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  • October 17, 2019 at 12:25 pm
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    These stories are always terrible.

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  • October 17, 2019 at 12:30 pm
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    Hey what was the puzzle for the mummy bat god? Sounded very interesting.

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  • October 17, 2019 at 12:39 pm
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    I think he was a bad player all together. Regardless of past sessions a backstory should always be important, even one involving a forgotten backstory, either way some kind prior existence in the world should be involved (Unless maybe it's 1 shot). Plus there is no excuse for ruining the other players fun just because he wasn't enjoying himself, even to almost sabotage them. Not to mention breaking the rules in character creation by making him Evil when asked not too. All together I feel bad for the other players for him not being kicked out earlier.

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  • October 17, 2019 at 12:53 pm
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    To be fair. Anyone that has any rules like "no evil players" is a worthless piece of shit and you shouldn't be playing with them anyway.
    The GM already has too much power over how your character should act as it is. The fact that you can not play the way you want within limitations of the world and your class/group dynamic makes the game trash and more of a story you have not just sit through but actively work for.. gives it a kind of "pulling teeth" feel.
    It is one thing to say "oh well there was a war and everyone hates dragonkin so since your adventurers will come from the local area no dragonkin", a completely different thing to say "oh well for some fucking reason everyone in this area except the bad guys is magically good because doing bad things is bad.".
    In summation, a group that has a rule like "no evil players" is a trash group with a trash GM that has horrible story telling abilities. If the GM can't roll with the punches and alternate his story or deal with the shenanigans of an evil aligned player with all of his GM powers then he/she should not be a GM.

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  • October 17, 2019 at 1:13 pm
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    One word; respect. You're not the only person at the table; there are other players and a DM trying to create a fun adventure. It doesn't matter what system you're experienced with or what game style you're used to; you put your baggage aside when you enter the game and you play with the table, not against it. Sam clearly had no respect for his fellow players, his roommate/DM, or the adventure presented. He may have felt remorseful afterwards and may deserve a second chance, but if you disrespect the table… well, let's just say I have a certain lvl20 Oath of Conquest Paladin NPC boss character delivered by the gods themselves, who'd like a word with you.

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  • October 17, 2019 at 1:43 pm
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    Should have talked to him a lot faster, long before throwing him out, the DM was "in the right" technically, but a bit of a douchebag move to not talk to the guy before booting him.

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  • October 17, 2019 at 2:31 pm
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    so i had a player who tricked me in to letting him have a weapon that did 2 fire balls EVERY Fucking turn at lvl 6 and when i noticed i ask if he would only use it in rare and super dangerous fights and he got pissed and said that he didnt want to play that character any more and wanted a new one so i said sure so he made a fairly normal rouge but wanted to not join the party but be a part of the party and tried to get on a OPEN magic elevator that was 15ft by 15ft WITH the party but not be seen because he rolled to hide standing next to the ENTIRE party and again he did this on an elevator that was only 15ft by 15ft AND OPEN needless to say it didnt work he got mad and i did NOT let him back in any of my games nor will i play with him due to stuff he did in a different game run by my friend were he tried to make a building fall with just a half pound of gunpowder in a bag (and he did many many more things to many to list )

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  • October 17, 2019 at 3:08 pm
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    For such a "selfless" and "honest" guy he sure plays like the complete dick. Makes me beg if the story is completely true or not. Or at very least some parts are exaggerated.

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  • October 17, 2019 at 3:40 pm
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    We had a druid that tried to choke the main boss while in snake form which would not have been horrible …..however the boss was a big ass five headed snake monster ……yeah work your head around that one

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  • October 17, 2019 at 3:52 pm
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    As a dm I'd been rolling to see if there were any nasty accidents for Sam's character. Slip on the deck? Random tentacle grabs the drow and pull it underwater? When the vampire god was broken free why not let the vampire go for the neck? Etc
    Make it work lol

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  • October 17, 2019 at 3:56 pm
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    I was shocked when you said he was your roommate if you know him and know he was playing you should have spoken to him before the game and worked together on something to supris the other players like he have assassins after him or ones some mobs money it's great when one of the PC is working with the GM in secret

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  • October 17, 2019 at 3:59 pm
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    Damn it Sam!

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  • October 17, 2019 at 4:47 pm
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    I do not like sessions where DM purposely tries to kill everyone or when othe rplayers dick other players. I'd honestly just go find another group to be with

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  • October 17, 2019 at 5:15 pm
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    I recently had my first game of D&D. Halfway through the session the last member was introduced because he was running late. We had got him up to speed with the current events. The entire team wakes up and a drow slave a cage with no armor or weapons. We were just told by the drow Priestess if we cause any more trouble she'll be killing the lot of us off to make room for a new stock of slaves. He was a Dragonborn Goliath Barbarian that was actively running off on his own trying to do stupid things, actively antagonizing the drow soldiers and Priestess, and trying to get everyone killed. So it started as a long con jailbreak type play, quickly turn into a Mad Dash to get out. it honestly pissed off every other member of the group. that is only scratching the surface of all of his BS. he was the first one to leave at the end of the session. the rest of us stayed back and talk to the DM about his toxic Behavior. the DM and him were friends IRL. just like the story he seemed mortified at his friend's Behavior. he said he would talk to him about it. in the meantime I have stayed in contact with the other players. in our rants about him we have even come up with a kind of backup plan to murder him or seriously maim him next time he acts up like that. though I don't think we'll ever put any of these plans to use it is fun to vent this way. my favorite plans involves the warforged fighter to Yeet him off the cliff while yelling "bite my shiny metal @$$" or the kobold Monk knocking him down a peg, clawing out his eye and using it to intimidate him the rest of the campaign.

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  • October 17, 2019 at 5:28 pm
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    I recently started in a new dnd group thats been around for a few months – im chaotic good, with one neatural char – and one good char. the rest are "evil" variants in some way – but we are at the point of our players threatening each other, my guy is a knight of the realm so when we see our party kill an innocent me and our ranger tend to get "annoyed" so the rogue sneaks up to the ranger and threatens him – in front of me – so of course i responded with a hold person. – next week should be interesting.

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  • October 17, 2019 at 5:48 pm
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    The DM he being with before being a jerk doesn't excuse his own douchy behavior. Good riddance to him.

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  • October 17, 2019 at 6:12 pm
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    Where is it that you get your stories from? I have a tale of my first group, who happened to be very toxic 3.5 players that i think people would like to hear.

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  • October 17, 2019 at 6:22 pm
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    I had a dm that was sam none of the party members were but man that dm loved killing characters

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  • October 17, 2019 at 7:02 pm
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    Even back in 1E you had players vs the DM. It varied with the groups and sometimes carried over when people changed groups. I had a Sam. About 80 to 90% of my rules challenges and WTF moments happen when I was DMing with him playing. If anyone else was DMing, no problem. I told him he was not welcome when I gamed but was welcomed when others gamed. (We all gamed at my house). He was okay with it but. A few weeks later started a verbal fight with his wife at my house. I told both of them to take outside. They did. And only spoke with me 5 times after that. I do a lot of adventure league now days. I had players drop from my table when I made a rule call and they disagreed. The worst one was a Sam. He said, "I dmed this last week, that not how it works." I told him no spoilers and dm variation is a thing in AL.

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  • October 17, 2019 at 7:15 pm
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    That session was ruff but a simple conversation should fix the problem. I have been having trouble with one of my players as he thinks to much like a magic player and tries to think of every possible thing he could do and determine what the best course of action is. This would be fine but he takes forever to do anything and the other players pull out their phones on his turns and ask to know when it's over. He also takes "dont split the party" a bit to far and almost got himself and the other player (only 2 players at the time now 3) killed by following him around.
    I had a talk with him and I hope things work out ok.

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  • October 17, 2019 at 8:39 pm
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    Had a character that kept stealing other people's things in a no evil campaign, so dm put my character and hers into a battle to the death. I was the person she stole from most, and my character had no qualms killing hers.

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  • October 17, 2019 at 8:53 pm
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    I'd say the closest my group ever came to having a "Sam" was with this one player who honestly exhibited a lot of warning signs we probably should have picked up on sooner.

    To start with, the group and I had been running this game for a good few months so we were deep into the story and our characters all had their connections/friendships/plot relevance well established by that point in the story. The problem was we'd had 2-3 players drop out of the group due to various reasons like work, moving, health concerns, etc. So our DM was looking around for a few new players to join the crew since even though we did still technically have enough players to keep running the game, we wanted to spice things up by bringing in fresh faces and also have the backup just in case something else happened and someone else had to leave.

    Enter our "Sam." I personally did not know Sam that well, but other members of the group were friends with him and had played D&D with him before, so we'd hoped he'd be cool and fit in. Thus began the problems from the word "go" before he was even introduced to the game. See, one player had in her backstory that her character was the sole survivor of an Angel nation in the sky after it had been destroyed by her evil brother (long story, brother was still alive at the time, but captured by this point). So Sam, apparently having heard about this but not taken care at all to actually read into Angel Girls backstory, wanted to have his character be from the same angel nation and also be a survivor. That didn't go over well with the DM or Angel Girl, so they asked him to change it.

    I won't bore you with all the details, but Sam ended up rolling a Bard (probably a warning sing itself [sorry Bard Players, I love you but your class does attract a lot of scum bags]). Sam didn't give his Bard a backstory for a really long time, well that's a lie, he did, but he didn't settle on a backstory for a long time. See, he had these constants: "my parents are dead/captured and I don't know where they are" and "I had a GF in Bard college, but she died either in an accident or an attack." As you can imagine this frustrated our DM to no end as it was damn near impossible to work Sam's backstory into the game because there essentially was no backstory, and if it was it was built on sand. Not to mention, MONTHS after joining us, Sam finally went up to the DM and said "okay, I picked out (Bards) bond, flaws, and ideals."

    Honestly finding out that Sam basically had no basis for who his character is really filled in a lot of blanks for us once we heard that. You see, our party and DM liked to balance things out between RP and combat. So while we'll have our sessions goofing around at a tavern we'll also have our sessions fighting to liberate a city under tyrannical rule. It's to keep both the players and DM happy as everyone had their own preferences about if they liked combat or RP more. Sam on the other never seemed happy with either. When we'd do combat he'd complain that he "wasn't doing anything" which is true because he'd almost never use his inspiration, blew all his spells within the first few rounds which already didn't do much, and then was left just using a weapon, but he'd refuse to get in close range to actually engage in melee combat with enemies. When it wasn't his turn, he'd play games on his phone and not pay attention. Same thing when it came to RP, he'd either be on his phone or forcibly trying to insert himself into interactions between other characters. There was one instance that sticks out to me where Angel Girl wanted to talk to another party member (Angel Boy) because we had just gotten Angel Boy back after he was captured by the enemy, tortured, and had his wings cut off. Angel Girl wanted to be able to have their characters get some nice, solid interactions to work through the emotions and establish a stronger friendship. What did Sam do? BURST INTO THE SAME ROOM AND START CRACKING JOKES AT ANGEL BOYS EXPENSE ABOUT HIS CAPTURE, TORTURE. AND LOSS OF HIS WINGS WHILE FLIRTING WITH ANGEL GIRL. Yeah, that RP went no where and everyone was pretty pissed at Sam for that.

    This just brings me to a few other instances of Sam being… Sam. The party found a deck of many things. We knew what it was OOC, but we still played it INC with them not knowing what it was. Two party members drew cards, the one who found it (Russian) who got a card that gave him a castle somewhere in the world infested with monsters and the one he showed it to (Rogue) who got a mark from a demon lord who'd come to hunt him down. After Rogue drew the card and they saw the mark, they came to my character (Cleric) who recognized the symbol and basically told them it meant bad things and they probably shouldn't mess with the deck anymore. Sam then decided to have his Bard pick pocket the deck off of Russian and try to keep it for himself. The party noticed and all yelled at him about it as IC we thought it was dangerous and wanted to destroy it. He tried to pull a "it's fine don't worry about it," but there was no way we were leaving something that powerful and potentially dangerous in his hands. We eventually got it from him and destroyed it, which lead to him pouting for the rest of the session.

    Sam makes an offhand comment about wanting to bring back (beloved party member [BPM]) who was Russians old character who died. Problem with that, Bard literally never knew BPM and my old character (dragon cleric) who was BPMs best friend, already left the party to go try to find a way to bring BPM back. This happened LITERALLY THE SESSION BEFORE SAM JOINED so there was no excuse why he wouldn't know since the DM and rest of the party had or had offered to fill him in on what had happened in game before he joined.

    The last instance I can think of was probably the worst one. The party had traveled to another plane, I believe it was Mechanus(?). When we first arrived there we had been warned by our guide (a trusted friend of the party) not to break any laws or there would be serious consequences. Que the party stopping by some shops to pick up supplies. Sam decides he's going to have his character, the Bard, steal a book that would raise his Charisma. No one in the party noticed because IC we all failed out perception checks, but OOC we were furious. Skip ahead to when the party is continuing to make our way through the planes when we're suddenly stopped by what I believe was an Astral Deva. The Deva demands to know who broke the law, to which Sam has his character try to give the book back, but the Deva refuses to accept that and says they will not stop until the party is dead or they have defeated it.

    QUE THE MOST RAGE INDUCING ENCOUNTER YET. The party (minus Sam) are trying our best to take this thing down before it kills us. We're throwing every spell we have at it, using some of our strongest abilities as this thing is way out of our league, but we might have a hope of taking it down if we all work together and the dice are with us. What does Sam do? LITERALLY NOTHING. He has his character just stand there, eventually kneel before the Deva offering his head. This thing already said it wouldn't stop until EVERYONE in the party was dead, not just Sam, but he still wanted to pull this whole "noble sacrifice" thing. By some miracle despite Sams lack of aid, we beat the Deva (I think mostly because of DMs mercy).

    As you can imagine, IC and OOC the entire party was LIVID. Sam kept trying to give us the excuse OOC that he "didn't hear/remember" that the DM JUST TOLD US not to break the law or there'd be serious consequences. IC Sams Bard is crying to the party about how he "knows we all make fun of him and don't like him." The party has literally never done that IC and even if we did, Sam was no where near where he'd have heard it. The party debate what to do with him IC. Some of us want to kill him, others say to kick him out, no one says to let him stay. Sam has his character poly morph into a bird and fly away, abandoning the party.

    There's a break between sessions where the DM discloses to the rest of us that Sam had come to him OOC to talk about changing characters. He doesn't like Bard and feels useless as Bard. DM tells him it's too late in the game, the world is ending, and the party is in another plane so there is literally almost NO WAY any new character he wants to bring in will make sense/fit and the party right now probably isn't too accepting of new faces. DM eventually manages to convince Sam to bring Bard back if he wants to keep playing, as it is the only logical way for him to be able to stay. So Bard comes back to the party, party both shoots Bard in the leg (twice [the second time after he healed the first wound]) and Bard has his life threatened by Angel Boy who makes it very clear that if he ever does something stupid to endanger the party again, Angel Boy will take it upon himself to put Bard down.

    Sadly I have no updates about if we're going to kick Sam out or not, as the game has been put on indefinite pause due to various reasons. I do hope you found the tales of my own "Sam" entertaining though.

    TLDR: "Sam" joins the party months after game has been going on, doesn't pay attention to anyone's backstory even when he wants to build a character from the same place as another characters, plays on his phone when it's not his turn/he's bored, tries to steal the thunder of other players, doesn't listen to the DM, complains about being useless because he never does anything useful, and almost gets the party killed because he broke the law in Mechanus despite the DM warning us not to do that.

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  • October 17, 2019 at 10:06 pm
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    I feel like should talk to him sooner instead of letting getting that bad

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  • October 17, 2019 at 10:32 pm
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    Back when i was running 2nd edition, I had one player who would pick up other PCs or NPCs and throw them though doors. He would also in the middle of combat pull out magic items that neither I or my Co DM give him. The final straw was him pulling out an over powered artifact level weapon that I didn't apove and trying to kill one of the other players. Player vs Player combat is rare but aloud as long as it fallow story, but he did it because the player, a theif/mage, aquired a magical staff.

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  • October 17, 2019 at 11:08 pm
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    Is this hentai?

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  • October 17, 2019 at 11:49 pm
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    I love 3.5 but hate those kinds of 3.5 players

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  • October 17, 2019 at 11:53 pm
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    I recently had to leave a pretty decent game of dnd where the DM was like this and out to kill the players…. my own nightmare dnd story… haven't talked to the dm since

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  • October 18, 2019 at 1:13 am
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    Yeah, we were playing a monster campaign where we were all evil monster races serving an overlord and one of friends decides to play as a chaotic evil night elf afflicted with insanity. There are many good ways you could go about playing that very dynamic concept: Multiple Personalities, Sees things that aren't there, PTSD, but what did they decided to go with: Likes to chops dicks off of everything and make necklaces out of them. How would your character react without metagaming when an elf lady threatens to lop your henchmens' dicks off? Only one way: you stab that crazy bitch.

    This lead to all of us losing interest and trying again years later without inviting said person.

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  • October 18, 2019 at 1:38 am
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    He did deserve to be kicked out but i understand sam's perspective. My DM for the longest time was often running things really lethal so we would kinda power game it to survive. So when i play other games i end up sometimes being leagues more powerful then anyone else cuz i accidentally make something super strong. I usually get rid of the character if it is too much and make a gimmicky character for funsies. So i kinda understand gaming habits

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  • October 18, 2019 at 2:03 am
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    just one thing , i know its small , but " drought " – dr'out

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  • October 18, 2019 at 2:16 am
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    "What's the point of a background? I don't need one" he says to the dungeon master of a fucking ROLE-PLAYING GAME!

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  • October 18, 2019 at 2:22 am
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    D&D is not for everybody… which is why I don't ever get to play.

    My friends come from Magic the Gathering and football and other interests. None of them want to try D&d and I respect that… so I have been listening to podcasts and watching youtube since maybe 2004 or 2005.

    D&D is a game which needs people who want to hang out for 3+ hours together telling a story… let alone b enough of a nerd to play a fantasy RPG with dice and math.

    I can understand how Sam might be a good friend but a bad player.

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  • October 18, 2019 at 2:25 am
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    So this is an oddly fitting story from just last week. There were these two guys who joined our public group a few sessions in. It’s my group policy to let anyone join at any time when we have spaces open since the main point of the group is to get people interested in dnd in our area. Boy did we regret letting these guys join. They made crude remarks and their names were an innuendo and a disrespectful use of a dead presidents name. They then fought a random player, got their butts handed to them, died, and promptly left. I can only hope we won’t be seeing them again

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  • October 18, 2019 at 3:02 am
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    I can actually sympathize with sam. I hate it when DMs force an alignment. Not only that, but you threw a cr 23 monster at the party right off the bat in an open public game. I don't know the characters levels, but I can infer there wasn't anyone above 5 from the scenario. I'd have been pissed.

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  • October 18, 2019 at 3:25 am
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    The first part of this story (not the bad player) sounds very similar to divinity original sin two.

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  • October 18, 2019 at 3:36 am
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    At one of our current tables, my players said they wanted me to find every which way to keep killing off their characters within the rules of the game (no insta-kill, no obviously overpowered encounters, etc.) and they're loving every moment of it, making new characters as needed. I'm having fun being creative too.

    Don't let "adversarial" D&D sound like a bad thing, it all boils down to the players and how they interact with the world. Not only is this game going strong, it's got quite the following.

    That said, Sam should have known from session one he was in a less difficult campaign than what he wanted and should have excused himself. Anything short of that is his fault entirely. The GM has a priority first to his table, then to the players at it. The moment a player becomes a threat to your table, you treat them like a disruptive house guest (because they are).

    The players also have the responsibility of ensuring they also are good guests.

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  • October 18, 2019 at 4:04 am
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    The party that i dm, well , their objective is to destroy my campaign every single time.
    So I said ok , you guys want to play a destroyed campaign, let's play a destroyed campaign.

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  • October 18, 2019 at 4:20 am
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    Yeah, I'd have removed him after session 2, at the latest. Leaving to watch other games? That's just negligent.

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  • October 18, 2019 at 7:46 am
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    … You sound like a young Solid Snake. I like that.

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  • October 18, 2019 at 8:16 am
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    At first I blamed you for letting him return to sessions 2+, I've hit the point in my life where I will measure strangers in a pickup game and accept the good players, and ignore the bad ones. Until the roommate reveal came. Then I realized what was going on there, and why you gave Sam so much damn leeway. Furthermore, there's little "seniority" after about five solid years of playing your D&D edition. Most of us research previous and current lore, and integrate what we feel is interesting into our worlds. Just tonight I ran a game where my two players were 2E veterens, both older than me, but accepted my rulings and put up with their commoners metamorphosing into a Rogue 1 and a Wizard 1 under unorthodox NPC tutelage. I say this because, whether you're a veteran player humoring a novice DM, or a veteran with a familiar DM, or whatever your position, you don't disrespect the session and the other players by rolling your eyes and snarking "…A Kraken? Really?" If you're that bored, quit D&D. If you can shut your eyes and put yourself in the boots of an overwhelmed level one adventurer hacking desperately at tentacles ripping apart your ship, then your own imagination has rewarded you, as should the DM for your forbearance.

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  • October 18, 2019 at 9:57 am
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    "Drot"? It's "drow-t", like 'lack of water'.

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