It’s a place where you can really
take just any creative person and
you’re able to come up with an idea
What really helped me develop the game was the talk to mentors, Dr. Mark Yoseloff and Dan Sahl.
When I first presented the idea to him,
he loved it and he knew right away
that was the game that I was going to be presenting
and so I just kind of went with that.
They helped me out a lot with the math,
how to understand gaming math, how to understand things like hit frequency, house advantage,
and what not and how to work that into a
game to make it successful.
What I got out of the game innovation
class was a whole bunch of tips on the real world.
How to work hard for something
that you don’t know will succeed because
many of the games in the class, when Evan and I
first came up with the game, Dr. Yoseloff
said make it and so when we made it we
had no idea that we were going to be a
G2E the next year being able to prevent
such a game.
G2E’s been great. G2E has been crazy.
For the American Gaming Association giving us this
opportunity of presenting an Innovation
Lab has been a fantastic experience.