CGR Undertow – OBULIS review for PC Video Game Review

CGR Undertow – OBULIS review for PC Video Game Review


NEVER SHOOT POOL WITH A PHYSICIST. I’ve
learned plenty of things throughout the years, but that’s the most important. NEVER SHOOT
POOL WITH A PHYSICIST. Kinda put me off the game, after that. If you must get your physics-related
gaming on, do it in single-player, preferably with a puzzle game that expands your mind
while you… well, while you feed a little monster candy. I suppose that’s the go-to
any time there’s things falling and ropes being cut. But Obulis has graduated from phones
and now takes the form of an actual PC release, bringing… well, they’re chains here, so
chain-cutting… to a less mobile, more cerebral audience. Who may or may not be terrified
of little alien monster things disregarding their health and well-being to gorge on candy,
no matter how cute said alien monster thing may be. Your goal: Get the colored balls into the
matching… erm, vessels. They might be urns, they might be jars, they might be plants.
To this end, your only tools are the ability to cut chains and posts, and the potential
energy contained within these spheres as determined by the level’s design. It’ll take forethought,
it’ll take analysis, it’ll probably take several trial runs to best understand a particular
sphere’s behavior. And it’ll take split-second timing, as demonstrated by me, trying to land
this shot on just the right millimeter of the target ball. It’s like billiards with
gravity… and cannons, and slingshots, and – most importantly, for those trying to arc
a ball around a platform – THE LAW OF CONSERVATION OF MOMENTUM. But with the transition from smartphone app
to full-fledged PC release, there is a rather pronounced increase in real estate. Roomier
screen means more complex levels, as balls travel far and wide to make it to their destination,
aided by moving platforms, and the like. And then, of course, there might just be hidden
passages in the shadows, which feels kinda unfair until you figure them all out. But
to Obulis’ credit, the game is presented with enough fantastic scenery to… well,
be completely disregarded, because you’re focusing on the physics of it all. When you
break it down, this is all just math in action, no matter how gorgeous that waterfall effect
is. And you’ll be enjoying it for quite a while, as the game includes 151 puzzles
of widely varying difficulty, separated into three maps to be traversed at your leisure.
There are even hidden levels to unlock, by collecting the items in the Limbo-esque Inner
Sanctum stages, in case you wanted even more puzzles in your puzzles. I dunno, maybe I’ve
just got a soft spot for games that feature 151 of anything, but I get the feeling I’m
going to be sitting awake at 3AM sometime this week, staring down a series of spherical
interactions, cursing at the top of my lungs and scaring the hell out of my roommate. So.
Anyone wanna buy a pool cue? Barely used.

8 thoughts on “CGR Undertow – OBULIS review for PC Video Game Review

  • February 27, 2013 at 10:16 pm
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    seems like a cool game 🙂 is it on steam?

    Reply
  • February 28, 2013 at 12:23 am
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    moo

    Reply
  • February 28, 2013 at 12:44 am
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    I'll take it.

    Reply
  • February 28, 2013 at 4:00 am
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    Reminds me of this game called civiballs.

    Reply
  • February 28, 2013 at 8:22 am
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    lol, pokemon reference

    Reply
  • February 28, 2013 at 3:01 pm
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    Lots of cut the rope references! Nice!

    Reply
  • March 1, 2013 at 12:51 am
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    Your comment about 151 of something reminded me of a joke. "No matter how hungry I am, 1,000 of something is too many." – Mitch Hedberg on noodles.

    Reply
  • March 3, 2013 at 10:43 am
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    Not all physicists are good at pool. God knows I'm not hah.

    Reply

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